move pivot into each position on each layer then click Inverse Kilomatic button.Use keyframes to move/ animate automatically fills inbetweens with tweens.Click bone editing mode to fix bones position. ![]() Pivots on each layer move & by clicking & move onto Joint position then click Inverse Kilomatic button and all connect.Press Inverse Kilomatics button (Below transform tool/ diamond button).Attach arms and legs to torso with parent and child (Drag & Drop).Only put on 1 on Pos Z if cannot see it on parent layer.Hand connect to lower arm and lower arm connected to upper arm.In Position Z= Pos Z change to 0.1 for each of facial features- brings foward/ above head layer but not in layers menu.Not gone behind head (When put facial features into head layer).Put all facial features into head layer.Should highlight purple when transform tool selected in Toon boom.Remember constant lines- 10 pixels, inner lines 5 pixels & detail 2 pixels. ![]() ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |